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Showing posts with label alienarena. Show all posts
Showing posts with label alienarena. Show all posts

Various follow-ups

First off as a rather fast follow up on the last post:
Otherwise, as previously mentioned, Garage Games has now also released their 2D game framework under the MIT license:



Their 3D game engine also saw some nice updates lately, however sadly their crowd funding push to port Torque3D to Linux fell (not totally unsurprisingly) short of their 30,000$ mark (with about 10,000$ pledged).

Some upcoming releases

Looks like we will get some nice x-mas presents this year:

A bit delayed but probably right on time for the Mayan end of the world, we will see a long awaited new release of Cube2:Sauerbraten. Read about the release announcement here. Hmm, I wonder if it has already Occulus Rift support...

Also on the FPS front, AlienArena is having a major engine update, with a claimed massive 3-4 times speed increase in BSP rendering and more VBO improvements.

Mars meets CounterStrike?
Furthermore they announce a new game-mode to be added soon, which tries to slow down the game-play of AlienArena a bit and add a more tactical appeal. Sounds a bit like selling out to the CounterStrike/ModernWarefare crowd to me, but lets see how it will play ;)

Last but not least, GarageGames has announced that after the recent FOSS licensed release of their 3D engine Torque3D (see latest updates here, sadly no working Linux port yet), they will also open-source their 2D engine!

And in fact it will not only be a source-drop, but rather a significant update including a merger of their iOS code with the rest of the Torque2D one.

Also no Linux port yet, but just as for the 3D engine one will hopefully show up sooner or later.

P.S.: In case someone has missed it: SuperTuxKart had a very nice new release recently, bumping it up to version 0.8. See a video of it in action here.

AlienArena reloaded edition

The PR machine behind AlienArena seems to have found out by rigorous focus-group testing and public surveying, that a re-branding of the idtech2 based arena FPS, was in order...
But here on the uncompromising last resort of free and unbiased game journalism we call it what it is: a nice new release, bumping the version number to 7.60; because as you should know... a higher number is always better :p

New alien spider bots!
Obviously it wasn't just the number that changed, and the list of engine, art and gameplay improvements is actually quite impressive for this release.
Another thing they updated is their website (the old one was quite horrible), and while this is a open-source game only by its engine code and sadly not media, I really like their new slogan:
Open Sourced. Ever Evolving.
Which has a certain ring to it ;)

Speaking of PR efforts, there is now a dedicated PR team for War§ow and the long awaited 0.7 release is slowly moving forward and you can see (incl. many nice screenshots) what kind of changes you can expect here.

Screenshot from the War§ow 0.7 changelog thread
There is also an BETA release of the version 0.7 (which according to standard version naming schemes should be a beta itself I guess ;) ) which can be downloaded here.

The Big idTech 2 round-up post

Hello fans ;) Today we get back to the main business of this blog: gaming news!

And of course my favorite genre: FPS (forevar!)... specifically everything related to the Quake2 engine (idTech2).

The reason is that we got a nice mail from the developers of Quake2World, which I had not really on my radar as still under development. But now they released a public beta, which I have not tried yet as there isn't a Linux download (yet).


But judging from the pictures and videos, I am was quite sure that DFSG standards are not fulfilled... and they know and don't care (very short sighted... but well).

So that is why I decided that they don't deserve a news post all by themselves :p

Low and behold... an update on all Q2 based games that *are* on my radar:

AlienArena is preparing for a new release with a reloaded trailer and some update one engine improvements:


Ya3dag, also released a new version recently and I still think its cool in-game editing features should be picked up by some other idTech2 engines. Can't be that hard to port...
Especially for UFO:AI it might be a nice way to modify missions. Speaking of which... they are also preparing a new version 2.4 and released an RC (changelog) recently. Again no Linux download, so I am skipping it for now. They have however almost reached full FOSS status of their sound-effects... at least that is what they say, the graphic they posted says CC-sampling plus though, which is AFAIK not FOSS compatible :(

Now to the games that don't show any real visible progress: War§ow is just posting stupid stuff interesting trivia on their blog. However I don't consider the long awaited 0.7 release vapourware yet.
Another matter in the vapourware category is OverDose though... in development since what feels like at least a decade, and still no release anywhere near (which is also their excuse why they don't share their nice engine improvements or for that matter any source-code all together >:( ). However they recently posted a lengthy news on Moddb in what seems to be an attempt to jump on the current "Kickstarter" bandwagon. Think what you want of that... but they are for sure not getting any of my cash before there isn't a engine-source release...

New FPS updates

As the FPS resident gamer here at FreeGamer (I am playing usually under the nick poVoq btw ;) ) I am keeping you up to date to the newest FPS updates:

Hot of the press: the cosmic edition (1.2) of Red Eclipse was just released; Lots of new maps and feature additions (and they toned down that annoying hit-sound a bit). Sadly their trailer-contest has not resulted in a cool video yet that I could post here, so take this opportunity to make a cool one ;)

Another new release (7.53) comes from the AlienArena guys, which seem to have made some nice updates to their engine to speed up the performance on higher settings.
Alien Arena 7.53
Quick rundown of other news:
War§ow got a new website, and there is a nice teaser webpage up for TremZ (no surprise to me btw, that they pushed back their release date by 2 months). But the engine (OpenWolf) they are using is making nice progress also as you can see here (and here in a video: integration of Newton Physics and more).


A Garden of colorful projects

Found this nice abstract shooter over at LGDB a few days ago:


As you can see, a nice piece of bullet-hell... just the music isn't as catchy as the one from Aleste (*sneeks in old-school gaming reference*).

In totally unrelated news, the guys (and gals?) from the open-source MMORPG Planeshift have started a small PR project called "Free Game Alliance" to promote theirs and other high profile open-source games. You can read some comments from our forums about it here... but all the nagging aside, I sure hope something good comes out of this!
Oh and Planeshift itself seems to be coming along quite nicely also... hadn't checked their progress in ages...

Another project whose developers show some serious long term commitment, is AlienArena, which just got a major update to version 7.52 and is now also easily available via the Desura Linux beta ;) Check out the change-log here.

FPS news

Short one for today... I guess Charlie will make a longer post about the new 0 A.D. release later on (sorry to steal your thunder :p ).

So FPS news only from me today ;)

Irritant, the lead developer of AlienArena was so kind to inform us that a new release can be expected within a week.

Check the rest of the new screens-hots in the thread linked above.

Other that this? Well there is a rather interesting thread about a Tremulous art update mod called Tremz in the official Tremulous forums.
More cool WIP screens can be seen here. Quite amazing progress given that is has been started only recently.

Oh, and the lead developer of the OpenWolf project joined our forums and posted a bunch of rather nice screen-shots and some background info from this ET:Wolf engine update project.
So if you have some questions regarding this project, fire away!

FPS release weekend?

As the self proclaimed FPS expert here on FreeGamer (who doesn't have a PC to play any FPS right now :( ), I have to keep you updated on the newest released and developments of course!

So what is the big news for this weekend? Well looks like the Cube2 engine powered Red Eclipse is finally getting an official release tomorrow :)



Head over to their IRC chat to not miss the release, which is expected for Sunday 13th of March, 2am GTM! Oh and they are also having a small donation drive to fund their new player-model which will be released as all art assets of the game under a FOSS compatible creative commons license (170 Australian $ still needed at this time) AFAIK.

Alien Arena 7.51 released


A smaller release comes from the Alien Arena team today. Not much changes in version 7.51 in regards to gameplay or media, but under the hood the engine got some serious performance upgrade (full change log).



Enemy Territory Xreal development picked up again


To my surprise it stayed really quiet after the Enemy Territory source release last year, with ioET never getting even seriously started, and no other interesting releases showing up :( The only exception was the Xreal renderer partially ported to ET, but development stalled and their website recently went down, with no further signs of development.
Now however someone else seems to have taken up the source code and released a updated developers version. Let's hope for the best and I am really looking forward to play an updated version of that multiplayer classic again!

An early Xmas?

Not very X-mas like at my current place of residence, but there are just so many good things coming to the FreeGamer enthusiast right now! But I am short on time and on a crappy internet connection... so only text for you guys tonight :p

So, as a follow up the the recently mentioned Alpha 0.3 release of 0AD and their donation drive, UbuntuGamer has now published a pretty nice interview with one of the 0AD contributors.


Their donation drive is also still running, so if you have some money to spare, head over here. They are still a long way from the target, so don't be shy :)

ZeroBallistics 2.0


So why is there an early X-mas? Well I just got the hot news that there has been a 2.0 release of the ZeroBallistics FOSS game!!! Definity some nice new features, but have a look at their release announcement yourself here.

War§ow 0.6 and AlienArena2011

Two pretty big releases also, but since I always get snubbed a bit for mentioning these games with non-FOSS media around here I will make it short: War§ow 0.6 (BIG and very nice release) and AlienArena2011 (now with ODE physics for rag-dolls).

Well, screw this...

We need contributors, contributors, contributors to misquote a famous internet meme ;)
So if you want to be a new author writing wacky (or wicked) articles here on FreeGamer, contact us! Don't let this Blog die! And hey it's a good excuse to be lazy and not work on actual open-source games :D

FOSS game news



So what kind of gaming related news have piled up in my list during the last month (yes it has been nearly a month since goat's post :( )?



Freeroid recently got a major update, bringing it up to version 0.14. Another major update was given to us by the great Hedgewars team, so who needs worms if he can have hedgehogs? They also make better splashes under my car...*hust*.

Forget what I just said, FreeGamer minion! Concentrate on the news I bring regarding the the FOSS MMORPG Ryzom. You might remember that this game has gone free as in freedom (but not as in beer) some time ago, and besides various improvements, it now resulted in a working Linux client. So go and try out their free 21 day trial if you are on Linux (you better be ;) ).





On the FPS side of things I have both good and bad news: First the bad ones... the very promising project Axis Revenge has closed down again for unspecified reasons. Some of their stuff will be going towards the also very nice looking Xreal based Weaver project. But no, that wasn't the good news yet... I recently came across another promising project based on the Cube2 engine, called CLONE, a rather funny name given that they want to make a CS like game ;) Not much to see yet, but the guys involved seem quite dedicated and experienced. So lets wait and see.

Hmm... what else? Ahh yes, the creator of the great AlienArena recently showed up in our forums to give us a peak at a new trailer for the upcoming AlienArena2011:





Another Cube2 /Syntensity based project I am currently closely following, is CubeCreate. It tries to become a really polished FOSS game engine and distribution platform, and so far I like their approach (like LUA scripting).

Oh year, for the RTS fans... the new Warzone2100 3.0 Beta looks rather nice, and also has a test build with an improved netcode now. Personally I can't wait to see the Art-Revolution models integrated however. So watch this space for updates on that!



I guess that's it for tonight, hope you all stay a loyal readers even though the blog has slowed down a lot lately. And please... consider contributing as explained in the beginning!

A few interesting things

Hello again from the dark side of the moon (at least it's equally remote ;) ).

Today I have some assorted news of projects previously featured and one new one. Lets start with the latter:



ArcanumAlive or OpenArcanum is a engine re-implemention and assets replacement project for the game Arcanum. It somewhat recently also got a Linux port, and seems to be progressing nicely so far/again.




ArcanumAlive


Some RTS news

Totally unrelated, the previously featured MegaGlest has been updated to version 3.3.7 which brings a series of nice improvements to the game (including a MacOSX port). Some time ago a much improved version of the WW2 themed RTS Spring1944 was released, and the engine it is based on also got a bunch of updates lately.

Finally some FPS news



For the readers with a short attention span, I left the FPS news for the very last (so that they don't read it :p). Recently Irritant the creator of AlienArena released some news about the upcoming version, called 2011. The main feature is probably ODE physics integration, but the new maps look nice too as seen in this video:



But that's all for today. Hopefully we will see an update by the other authors of this blog soon ;)

Quake2 engine day ;)

Ok, today I have quite a lot of stuff, and its all Quake2 related :p Believe it or not Quake2 is alive and kicking... and its engine is featuring some of the very best open-source games!

For those who might have missed it: AlienArena 7.45 has been released recently and the release makes an already solid game even more awesome ;)


Further more the UFO:AI team is making some great progress after their highly acclaimed 2.3 release two months ago. Besides a a lot smaller changes, various new sounds have been added since then and the rockets got a nice new explosion effect:



Kaaaboom!


Oh and maybe this is of interest for some of you (personally I never really understood the need for it though): War§ow can now be played in a browser window via a Firefox plugin! Check out their development blog for more details.




Yet another 3D adventure game



A rather interesting Project I was unaware of until recently is Ya3Dag. It has quite a lot of rather unique features not found in any of the other Quake2 engine enhancements, like a in-game level editor (!), advanced terrain rendering, day and night cycles and maybe most interestingly a full Bullet physics integration! The developer of AlienArena showed some interest in the latter already, and I think the level editor and the day and night cycles would make a perfect fit for the Ufo:AI game!

Screenshot from Ya3Dag


Check out more screenshots and some videos here!


But lets talk about the actual game. Ya3Dag is aiming to become a single player adventure game (engine) where you play a poor legless pirate ;) It is already playable to a certain extent, but currently there is only a Windows version available (it works well with WINE though).


I quickly send an email to the developer to ask him about this and some other things regarding the media license and future development: Currently he does not have any plans for porting the game to other platforms, but he is open to other contributors. So, if some people are interested in collaboration it might make sense to set up a proper source repository and such (e.g. a sf.net site). Furthermore he does have plans about replacing all artworks with really free/FOSS ones (Yay!), but currently the project is still far from reaching this goal.



Overdose is looking for help



Overdose was a more controversial title in the past (un-free media and plans to keep the code closed), but at least the source code is available now (or at least should be soon *scratches head* as I was unable to actually locate a download link) and IMHO it is the most advanced Quake2 based engine by the looks:



Recently they have put out a call for help (especially for artists) so maybe you feel like contributing to a really ambitious project? They specifically state that you don't need to be perfect in modeling etc... someone with a good base knowledge and willingness to improve is very welcome! Check out their FAQ if you want to know more about the project.



A small treat at the end!


Ok this is something I just happened to stumble across in the Overdose forum. It's a pretty young project called "Axis Revenge" (name subject to change) currently working with the Xreal Quake3 Engine, but due to various problems with it might change to the Overdose engine (or the UDK, nooooo :( ).

Awesome player model WIP


The rest of the project description sounds awesome too: Alternative history (after WW2) and game-play similar to Wolfenstein: Enemy Territory? Sign me up! But check out their website, and this thread for more awesome pictures! Oh and did I mention that they are looking for help too?

 
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