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Showing posts with label zeroballistics. Show all posts
Showing posts with label zeroballistics. Show all posts

An early Xmas?

Not very X-mas like at my current place of residence, but there are just so many good things coming to the FreeGamer enthusiast right now! But I am short on time and on a crappy internet connection... so only text for you guys tonight :p

So, as a follow up the the recently mentioned Alpha 0.3 release of 0AD and their donation drive, UbuntuGamer has now published a pretty nice interview with one of the 0AD contributors.


Their donation drive is also still running, so if you have some money to spare, head over here. They are still a long way from the target, so don't be shy :)

ZeroBallistics 2.0


So why is there an early X-mas? Well I just got the hot news that there has been a 2.0 release of the ZeroBallistics FOSS game!!! Definity some nice new features, but have a look at their release announcement yourself here.

War§ow 0.6 and AlienArena2011

Two pretty big releases also, but since I always get snubbed a bit for mentioning these games with non-FOSS media around here I will make it short: War§ow 0.6 (BIG and very nice release) and AlienArena2011 (now with ODE physics for rag-dolls).

Energy Tycoon

Rejoice! Now you can become the CEO of a multinational evil energy empire on your home PC. Build as many nuclear power plants as you always wished, destroy the world's climate with coal electrification and make a big advertisement campaign to greenwash your evil plans with some wind-mills ;)



You can download this great looking game called Energy Tycoon, for Windows and Linux, and the source-code is available under a MIT/BSD like license. It includes some non-free parts however (e.g. irrklang AFAIK) and the media license is unclear, but it's rare that such a polished game shows up as open-source more or less out of nowhere.

Quick selection of other news



A rather interesting GPL licensed racing project was recently released for the Blender game engine (BGE): SAAB-91 Virtual Race. Interesting especially because it seems to have some sort of official support by the designers of the car, but currently it is still at a very early stage.

It's also nice to see the official page of ZeroBallistics online again, even though it still needs an update. In the message-boards there is finally an official word of the FOSS release, however. Oh and I am fully aware that I am repeating myself, but this great project is still looking for additional developers!


The also previously featured Wolf:ET Xreal port is making some great progress, with the renderer almost completely ported. Oh and their website also got a nice overhaul, reflecting Xreal's new focus as a game engine rather than a game project. In related news there is a very young project based on Xreal aiming to create an open Enemy Territory, conveniently called OpenTerritory.


Last but not least there are a bunch of updates on the open-source (but with non-free media) cartoon FPS World of Padman, which them preparing for a big version 1.5 release.

Two FOSS gems

Ok today I have updates for two real FOSS gems. First of all the long promised update on ZeroBallistics: the former indi, now FOSS tank shooter. A few weeks ago thy made all the game (including even .blend model source files!) available under the GPLv2 (and the media also under CC-BY-SA) so even the most hardcore FOSS enthusiasts will be pleased :)

After some trouble compiling it (more on that later) I made a nice game-play video today (sorry for the low frame-rate, but my PC wasn't quite up to the task):




Pretty neat, isn't it? The developers are currently looking into getting their master-server and website back up running soon, but are also looking for more people to help them out!

There is especially one problem that needs to be solved however: Currently it still depends on the un-free Raknet3 for networking, so it's not possible to distribute GPL binaries. There is an older GPL version of Raknet2 which could be maybe used (we talked about it earlier), but it has its far share of problems too (f.e. broken 64bit support). Another project recently replaced it with their own enet wrapper, so maybe that could be also used. So if you know your coding, get into contact with the ZeroBallistics developers ASAP!



Summoning Wars 0.5.2 released



Speaking of Summoning Wars, they have just released their new version now with music and sounds (at least partially). Check out the game yourself (available for Linux, Windows or Mac)!

Edit: Here is a small video showing some features:




But for those that like more eye-candy, the next version with terrain system will for sure make you look again. Besides with upcoming new player models like this, it will for sure look even greater soon.
 
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