We're happy to announce that Oozi: Earth Adventure is now available to all PC gamers! The PC version includes all four episodes previously released on Xbox Live Indie Games. We also released a free demo that includes three story levels, as well as a couple challenge levels. You can get both the demo and full version from our website www.awesomegamesstudio.com
Showing posts with label info. Show all posts
Showing posts with label info. Show all posts
Episode 3 coming soon!
Happy New Year, everyone!
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Oozi awarded in Dream Build Play
We're really excited to announce that Oozi: Earth Adventure was awarded Semi-Finalist status in Dream Build Play contest! You can see the full list of awarded games here:http://www.dreambuildplay.com/Main/SemiFinalists.aspx
Dream Build Play is a contest held by Microsoft and it's aimed at independent game developers creating a game for Xbox 360 console. Semi-Finalist status means that the game might be offered an XBLA publishing agreement, so keep your fingers crossed for Oozi!
Dream Build Play is a contest held by Microsoft and it's aimed at independent game developers creating a game for Xbox 360 console. Semi-Finalist status means that the game might be offered an XBLA publishing agreement, so keep your fingers crossed for Oozi!
Boss character development

Hello! This time we've got some development videos to share with you. They show the process of developing a boss character. The first one is 2 hours of work in 3 minutes and presents drawing of the character. The second is 40 minutes of work in 1 minute and is about animating him. Each animation takes about 40 minutes to create, and there are 50 characters in the game and each of them needs ten animations on average. Game development is hard work, but it's a lot of fun as well.
Oozi and Dream Build Play
We keep working on the game. We have recently submitted a build for Dream Build Play. It's a competition held by Microsoft where you can win money by creating a Xbox XNA game. Part of our submission was a new trailer covering the gameplay, if you'd like to watch it I included it at the end of the post. And about the second episode of Oozi's Earth Adventure, we already have four story mode levels implemented, and we should be able to release the game sometime in July. We think that it's much more fun to play than the first one, but you'll have to wait to find out for yourselves.
Oozi on Facebook
We've just set up Oozi's Facebook Page. So if you have a Facebook account and want to stay informed about our progress on the game, just click Like button! In future we'll be posting there all important news, as well as on our blog of course.
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Still alive
It's been a while since last update, so it's about time to remind you of us. We're still working on a game - slowly, but making constant progress. Game code has been rewritten on XNA, so we hope to release Oozi on Xbox360 (via Xbox Live Indie Games). That's all for now. To cheer you up a bit I'm publishing few production sketches as well as very first game wallpaper - maybe it will be useful for somebody. See you next time, hopefully sooner and with better news. 
Oozi Wallpaper 1024_768
Oozi Wallpaper 1280_1024
Oozi Wallpaper 1024_768Level design
As it has been already stated, the games contains 50 levels, not too many, not to few - a lot of work though. I have just finished working on a next level so I can present some statistics.This level has been created within 3 days. This is one of the Story Mode level therefore it should take 10-12 minutes of playing. The elements put into the level are:
- 20655 tiles (platforms, spikes, ...)
- 305 neutral objects (plants, stones, ...)
- 660 collectable objects (stars)
- 138 objects ( enemies, traps)
- 629 collision area
In addition there are quite a few scripts defining events on this level. There it is the general picture on the workload leading to creation of this level. Creating game and designing levels are very interesting but highly time consumable.
There is a movie below to show a part of the level has been created . It is about an hour of work on the movie, which equals around 1/20 part of the level.
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Enemies
It’s time to write something about enemies of Oozi in the game.
To make the game more interesting and challenging for all 4 worlds we are planning to introduce 40 enemies.
We didn't change only how do they look like, we change as well the way how you will need to eliminate them. The most simple way is to jump on their head.
To make the game more interesting and challenging for all 4 worlds we are planning to introduce 40 enemies.
We didn't change only how do they look like, we change as well the way how you will need to eliminate them. The most simple way is to jump on their head.Some facts about the game
OK, it’s time for some facts about yet untiteled game. Please note some things may still change.The game contains 3 modes – story, challenge, and arcade.
Story mode contains 20 fairly long levels, with fairly linked storyline. The player is learning more possibilities with the game development, learns how the game works etc. (typical 2-D platform game standard in nut shell)
Challenge mode contains 30 levels with increased level of difficulty. The levels are shorter than in story mode (3-5 mins each), but with a specific goal to be achieved by the player: level completion in a certain time, elimination of all the enemies etc. You have to complete certain level of story mode to unlock further levels in challenges mode.
Arcade mode is unlocked after completion of story one. This mode allows play any level of story mode. Additionally there is a system on evaluation at the end of each level in this mode. A player needs to go through the level in a certain way in order to get the best rank for level completion.
The whole game world is divided into 4 separate areas. They differ in apperiance as well as in the variety of enemies and other obstacles.
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