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Showing posts with label ufoai. Show all posts
Showing posts with label ufoai. Show all posts

Aliens vs Business Suits


Time remaining to vote

SourceForge.net has "Project of the month" to promote communities supporting their favorite projects.

December 2012: UFO:AI battles against JStock in the poll for "Project of the month". It's a close race.

You know what you have to do.

Great changes upcoming for UFO:AI

One of the FOSS projects I really hold dear (mainly because they chose to include a few models made by myself :p ) is UFO:AI.
For those totally out of the loop: it's a turn based strategy game based on the classic game X-Com utilizing an improved Quake2 engine.

Recently they had a new release, version 2.4, but the changes upcoming are even cooler (new soldier models and a greatly improved GUI):


More cool screens of those upcoming changes can be found here and here. And here you can find some more as part of a slightly older, but still interesting interview with the developers.

Besides these development news, there seems to have been an informal competition of who can do the nicer Let's Play videos of UFO:AI ;)


Click here for Part 2 and Part 3, or check out this series of Let's Play videos as the alternative: 1, 2, 3, 4, 5 (Part 1 starts out with an outdated version though).

So if you are hooked now by this awesome game, you might as well check out some alternatives: OpenXcom and XenoWar. Neither of which has as much polish and nice graphics as UFO:AI however.

The Big corrections round-up post (and TA contest)

So... you might have followed the lengthy discussion in the comment section of this blog entry of mine from last week... if you didn't don't worry you didn't miss anything important :p

However I was corrected in quite a few things (besides all the disagreements), so I though it would be good to post a sort of "counter statement" to clear up some recent mess-ups by me:

First of all, the developers from Q2W informed us that in fact most (but not all) of their art assets are CC-by-SA or GPL, which is great. They have also released a Linux installer now, so feel free to check it out if you are gaming on this platform (like me). Oh and I have also updated the video to a newer one, in case you didn't notice yet.

Also, and I am to be honest quite surprised by this, OverDose does in fact have an open source-code repository since some time now, where you can download the source to the engine and some of the cool in-house tools they have developed. No clearly visible notice on the website about this however :-/ Even on the wiki they have no link to it I think.

Ah, and I was also informed that UFO:AI has now released an Linux version of the mentioned 2.4 RC.

Otherwise? Stunt-Rally does indeed have a player-collision option, which I somehow missed... but at least I am not the only one who feels that the physics are a bit off :p

Last but not least, and that is the only real news in this post:
The rather early in development steam-punk themed MMORPG Tempest in the Aether are hosting an art contest in collaboration with OGA too (to celebrate their first release). A bit of a pity that it will probably be somewhat overlooked due to the big OGA contest mentioned in Bart's previous post, but maybe you want to contribute to this game as well.

P.S.: Criticize me all you want, and I am open to corrections as you can see, but don't expect me become a "proper" journalist! After all this is the "splatter zone" :p


The Big idTech 2 round-up post

Hello fans ;) Today we get back to the main business of this blog: gaming news!

And of course my favorite genre: FPS (forevar!)... specifically everything related to the Quake2 engine (idTech2).

The reason is that we got a nice mail from the developers of Quake2World, which I had not really on my radar as still under development. But now they released a public beta, which I have not tried yet as there isn't a Linux download (yet).


But judging from the pictures and videos, I am was quite sure that DFSG standards are not fulfilled... and they know and don't care (very short sighted... but well).

So that is why I decided that they don't deserve a news post all by themselves :p

Low and behold... an update on all Q2 based games that *are* on my radar:

AlienArena is preparing for a new release with a reloaded trailer and some update one engine improvements:


Ya3dag, also released a new version recently and I still think its cool in-game editing features should be picked up by some other idTech2 engines. Can't be that hard to port...
Especially for UFO:AI it might be a nice way to modify missions. Speaking of which... they are also preparing a new version 2.4 and released an RC (changelog) recently. Again no Linux download, so I am skipping it for now. They have however almost reached full FOSS status of their sound-effects... at least that is what they say, the graphic they posted says CC-sampling plus though, which is AFAIK not FOSS compatible :(

Now to the games that don't show any real visible progress: War§ow is just posting stupid stuff interesting trivia on their blog. However I don't consider the long awaited 0.7 release vapourware yet.
Another matter in the vapourware category is OverDose though... in development since what feels like at least a decade, and still no release anywhere near (which is also their excuse why they don't share their nice engine improvements or for that matter any source-code all together >:( ). However they recently posted a lengthy news on Moddb in what seems to be an attempt to jump on the current "Kickstarter" bandwagon. Think what you want of that... but they are for sure not getting any of my cash before there isn't a engine-source release...

Assorted strategy game news

Quick Sunday afternoon rundown of recent strategy game updated...
0AD got a new beta 5 release, which improvements in rendering & AI code, a completely new faction (Iberians), and a new map:


MegaGlest also got updated recently (Version 3.5.1), bringing various fixes and performance improvements. Furthermore I can report that both the sable and the development version of Battle for Wesnoth have been updated, and I strongly recommend everyone (who has not played this game for a while) to retry this classic in the newest development version.

EvolutionRTS, a nice looking (but sadly CC-by-NC-ND licensed) game based on the SpringRTS engine also saw an update to version 1.3 this month (check out this gameplay video).



Hmmm, what else? Ahh, UFO:AI was ported to Android, and and the change of Warzone2100 from SDL to qt (which is not exactly a game framework) raised some eyebrows, but will probably make the game more easily portable and better integrated into your favorite desktop.

A little bit of everything

Long time no see!
Before you look at the pictures: I can only recommend following the FGD Game Planet and Dev Planet. That is all ;).

Games

CONS

CONS is a NOOB FRIENDLY!!! roguelike written in Lisp. It is 'friendly' because the amount of possible actions is low and they are all tooltip-explained in the main window. I also like the color scheme and simple look. Follow the developer on his blog. I know I do.

Xenowar

Xenowar is a simple-gfx squad tactics game and it runs on Windows and Android. Didn't try it yet.

skunks is a "3D game with cars, stunts and software rendering, based on Open Dynamics Engine" by Matei Petrescu, who also brought us simple3d/simcar.

Contests

SDLTutorials.com is hosting a little top-down car racing game contest (runs until 31. Dec)

Game On 2010 is an open web game contest started by Mozilla Labs. Deadline: January 11, 2011. [Rules]

Assets

OpenGameArt is getting bigger and bigger and nicer and nicer and their forums cover more and more topics. Hopefully one day they (the forums) will have a better usable design :) (this probably depends mostly on Drupal and Drupal extensions).

BlendSwap on the other hand is not getting that much attention as I imagined it would after finally introducing free licenses.


UFO:AI license statistics

UFO:AI wants to legalize it! They seek freely-licensed textures and images to replace their "license unknown" files. And they have statistics and graphs! Also their latest news cover changes to their level editor in screenshot form.

Engines

Burster is bringing Blender into the browser. Not stable.

jMonkeyEngine's team is working towards a visual SDK. They recently released alpha 3.

The developer 2D LWJGL engine Slick is making first Steps of porting to Android. Meanwhile the developer of Android platformer Replica Island blogs about development for that platform.

SDL Multi-touch, gestures and android port are some features added during Google Summer of Code. [source]

PixelLight [videos] is a new, LGPL3-licensed 3D engine on the block.
  • In development since 2002 (released in August 2010)
  • Runs on Windows and Linux, a prototype for mobile devices exists
  • The free libraries ODE (physics) and OpenAL (sound) are supported

Quake2 engine day ;)

Ok, today I have quite a lot of stuff, and its all Quake2 related :p Believe it or not Quake2 is alive and kicking... and its engine is featuring some of the very best open-source games!

For those who might have missed it: AlienArena 7.45 has been released recently and the release makes an already solid game even more awesome ;)


Further more the UFO:AI team is making some great progress after their highly acclaimed 2.3 release two months ago. Besides a a lot smaller changes, various new sounds have been added since then and the rockets got a nice new explosion effect:



Kaaaboom!


Oh and maybe this is of interest for some of you (personally I never really understood the need for it though): War§ow can now be played in a browser window via a Firefox plugin! Check out their development blog for more details.




Yet another 3D adventure game



A rather interesting Project I was unaware of until recently is Ya3Dag. It has quite a lot of rather unique features not found in any of the other Quake2 engine enhancements, like a in-game level editor (!), advanced terrain rendering, day and night cycles and maybe most interestingly a full Bullet physics integration! The developer of AlienArena showed some interest in the latter already, and I think the level editor and the day and night cycles would make a perfect fit for the Ufo:AI game!

Screenshot from Ya3Dag


Check out more screenshots and some videos here!


But lets talk about the actual game. Ya3Dag is aiming to become a single player adventure game (engine) where you play a poor legless pirate ;) It is already playable to a certain extent, but currently there is only a Windows version available (it works well with WINE though).


I quickly send an email to the developer to ask him about this and some other things regarding the media license and future development: Currently he does not have any plans for porting the game to other platforms, but he is open to other contributors. So, if some people are interested in collaboration it might make sense to set up a proper source repository and such (e.g. a sf.net site). Furthermore he does have plans about replacing all artworks with really free/FOSS ones (Yay!), but currently the project is still far from reaching this goal.



Overdose is looking for help



Overdose was a more controversial title in the past (un-free media and plans to keep the code closed), but at least the source code is available now (or at least should be soon *scratches head* as I was unable to actually locate a download link) and IMHO it is the most advanced Quake2 based engine by the looks:



Recently they have put out a call for help (especially for artists) so maybe you feel like contributing to a really ambitious project? They specifically state that you don't need to be perfect in modeling etc... someone with a good base knowledge and willingness to improve is very welcome! Check out their FAQ if you want to know more about the project.



A small treat at the end!


Ok this is something I just happened to stumble across in the Overdose forum. It's a pretty young project called "Axis Revenge" (name subject to change) currently working with the Xreal Quake3 Engine, but due to various problems with it might change to the Overdose engine (or the UDK, nooooo :( ).

Awesome player model WIP


The rest of the project description sounds awesome too: Alternative history (after WW2) and game-play similar to Wolfenstein: Enemy Territory? Sign me up! But check out their website, and this thread for more awesome pictures! Oh and did I mention that they are looking for help too?

Ufo:AI and A3P updates

A long awaited update of one of the flagship FOSS games has just been released: UFO:AI! UFO:AI (for those not in the loop) is a turn based strategy game very similar to the classic X-COM.

The improvements of the new version are multi fold; Besides big improvements to the render engine, game-play was also overhauled, but head over to their full change log to get the full picture.

Speaking of pictures, here a nice one showing the new glow effects on the world map:



(Maybe qudobup will be so nice and make a video of it too *hint*)

A3P 1.0


A3P (we mentioned it before) was also updated to its first non beta release today. You can check it out directly in your browser (a feature of the Panda3D engine used) or download it as a normal version (currently Windows only).

Contributors, contributors, contributors

The development structure of FOSS game projects can be a one-man show, it can be semi-closed by having a fixed team and little web presence, it can have lots of tasks without anybody knowing what needs to be done, or it can be plain frozen until a developer decides to pick it up.


Today, I will try to pick some of the open development ones that provide some kind of ordered task list and provide instructions in the case of media creation being the job.



Programming





Rocket Race in Syntensity [more]

Syntensity has some open tasks (having played the game helps understanding :) ), which involve tinkering with the Sauerbraten-based engine and JavaScript.




latest UFO:AI world view
I just found out on #ufoait that UFO:AI is soon to release the first version that allows you to win the game. This will make the squad tactics game be eligible to a line on our list of complete foss games! There are still a few tasks to complete before 2.3, a humble list compared to all the open issues.



PARPG developers wants to ship the first tech demo on 10th of March but could use some Python programmers' help. The engine used by PARPG, FIFE, just released 0.3.0, introducing internationalization as one of the features. One plan for a forthcoming version is to improve rendering performance.


Never mind the sidetracking, regarding PARPG programming: here's the first step (chat) of involvement and the second (forums). :) In case you're worried about setup complications: being on Arch Linux it has been no effort for me to install fife-svn and test the svn version of PARPG many times.





Current PARPG status


I told you about the problems of getting Bitfighter to run on my x64 system. Others suffer from the same and now the development team is looking for someone willing to take a look at our errors and their code in this thread. Should you happen to take a look and have an idea of what the problem is but are too laz.. busy to register at yet another forum, please do comment on this post. :)



Assets/Media/Art




Get the flash player here: http://www.adobe.com/flashplayer

Racer r242 screenshots


Racer is getting prettier and prettier and hopefully the instructions for making cars, using the editor and creating visual themes will let some race track artists do their magic. I recommend the racer-dev group for getting in touch with the developer.



A list of wanted voice lines for NAEV was compiled. For brainstorming, a PiratePad was used, which is based on the FOSS collaborative web text editor etherpad.



jClassicRPG recently received a new voice pack but is still looking for more voices. If you are or you know someone who likes to put their voice to use and has a way to record it, go to/direct them to the updated voice acting instructions.



irrlamb documentation now features a wiki page on level editing. For questions and feedback use this thread.

UFOs and Post-Apocalyptic Adventures

There's another monthly overview of developments for UFO:AI, the 3D turn based tactics game where you see off an alien invasion of sorts. Development is happening at an impressive pace, with a lot of new minor features and improvements to existing features. The changes affect many aspects of the project, and as such I won't summarize them here. Read it for yourself on their website. (No permanent link to the update, sorry.)



Speaking of UFO games, I do wish UFO2000 development would return. I have an affinity for the original game and I really hoped UFO2000 would emerge as a playable single-player game. It hasn't yet, and looks like it never will, which is a shame. They have a gorgeous website though.



FIFE world seems to have taken off a bit lately. FIFE is a 2D isometric game engine. It was originally created for the purposes of being a Fallout engine but evolved.



Shortly after stepping down from management duties from FIFE, project manager MvBarracuda announced PARPG - Post-Apocalyptic RPG - to the world, a game that uses FIFE to create a new, erm, post-apocalyptic RPG. I think he'd gotten a bit tired after many years working on FIFE - when you work on an engine sometimes the end result is less tangible and harder to motivate yourself for.



The announcement of PARPG seemed to galvanise the FIFE community, with new and old faces now popping up to fix and featurize FIFE after a fairly long quiet spell in development. There seems to be a lot of interest in contributing to PARPG with threads like this popping up in the forum. It seems they are looking primarily for C++/Python devs at the moment.




Unknown Horizons
OpenAnno has been renamed to Unknown Horizons, partly because the name OpenAnno sucked but mainly because Unknown Horizons is an original game and not an Anno rip off. I do like the new name.



Unknown Horizons is a 2D realtime strategy simulation with an emphasis on economy and city building. Expand your small settlement to a strong and wealthy colony, collect taxes and supply your inhabitants with valuable goods. Increase your power with a well balanced economy and with strategic trade and diplomacy.



Zero Projekt
Zero Projekt celebrated 3 years of active development and it's looking as nice as ever. There's some beautiful graphics in that game. Annoyingly for me site updates/news tend to be in German with English updates being somewhat sporadic.



With 3 promising active game projects on the go, the FIFE community future looks bright.



Like Morrowind? OpenMW 0.6 got released. Still, you need Morrowind to play it, and that's not Free, so...




DungeonHack
However, a project that is Free software and Morrowind (well, more Daggerfall) inspired is DungeonHack. There's lots of interesting development noises going on in the forums - that's one to watch for 2009. There's an imminent demo which is the culmination of a lot of refactoring and project reorganizing and new technology adoption, but the next version after that will be where things start to get interesting as several procedural generation techniques are surfacing in their subversion repository.

Mid-night madness - LinCity-NG 2.0

It's something-am, I have overdue work, and a Freshmeat announcement put a bee in my bonnet about posting.




LinCity 2.0


LinCity-NG 2.0 is out in the wild, and boy is it starting to look like a nice game. There are only two things that look a bit weak these days - the name (NG? Linux-only?) and the UI (a bit scrappy). For those who don't know, LinCity-NG is a GotM fork of Lincity which brings it into this century with much nicer graphics and a more informative user interface.



Plenty of nice new graphics (notably vegetation, grass, trees) make the game look aesthetically smooth. New resource management (water) adds to the depth of gameplay. There's a load of other new aspects too but there's no official announcement and I'm too busy procrastinating to go digging.



Glest (the 3D RTS) is dead, long live Glest! No, really. Mainline Glest development has ended and Glest Advanced Engine (information), a community-born enhancement, is to officially become the new Glest. Glest Advanced Engine is a project built on top of Glest, that adds new features to the game, it includes both new code and data.




UFO:AI


There's a whopping development update on the UFO:AI website (3D TBS RPG). I would link directly, for posterity, but there's no direct links or rss or anything like that. So I guess I have to summarize. Bah!



Map editor improvements, 3D geoscape improvements, UI improvements, new music, sounds & models, new hiring screen, texture updates and new textures, AI infrastructure updates, battlescape improvements, aircraft updates, balancing work, improvements to campaign system, er... basically everything got a bit better.



It looks like the next release will kick serious alien a$$, and really this project is producing one of the stand out open source games, I'm sure you'll all agree. Not that the game doesn't have weaknesses. A lack of really talented core developers mean features like destructible terrain and buildings (a feature found in the original 2D UFO games) is not currently possible. Such issues come down to the underlying technology which is built on an enhanced version of the Quake 2 source.



I'm sure there's some smaller game updates I'm forgetting, like perhaps Word War Vi 0.25 or Vacuum Magic 0.8 or Free Vikings 0.8 or something, but for the life of me I just can't seem to remember... *shrugs*



Early morning edit: just came across Open Simulator. Kinda WTF.



Post-early-morning-edit edit: aaaaaaahhhhh I remember now. The 3D Ultima Online client project Iris2 has a new stable release. Lots of improvements and it looks great. I wonder when the UO community will wake up and move over to an all-open-source platform. :-)

Freedom is Fun

Happy festive season to all those who are celebrating, and commiserations to those who are missing out or have not been blessed with a nice Christmas period.



Many thanks to Q for being a custodian of the blog. It would surely have died long ago but for his endeavour and I deeply appreciate his ongoing efforts.




NYC in Sauer


I have a queue of interesting things... like this lovely screenshot of a NYC map for Sauerbraten that pushes the engine's performance.



There was a Christmas release of SuperTuxKart and it's full of goodies. Verison 0.6rc1 (an rc, thusly YMMV) offers (among a lot of new tracks and other improvements) improved physics with skidding, nitro, a better AI, and positional sound effects. Sounds super.



Gearhead2 is now completable as of the latest release, version 0.530, meaning that it is no longer a tech demo but a real live game. It's a futuristic / mech-based graphical roguelike and a very nice one too by all accounts.




UFO:AI Starchaser


I really liked this UFO:AI "Starchaser" interceptor (right). I'm looking forward to 2.3 which should be another impressive release for the project.



Vega Strike has had a lot of speech packs contributed in the last few weeks. To preview them you'll have to head on over to the VS forums (sorry, no direct links). I'm sure this will make the next release of the game more atmospheric. Whilst core development seems a little cool at the moment, the community contributions are as active as ever and I predict an explosive release sometime in 2009 that makes people go, "Wow, that's what open source can do." I also mined this nugget from the Ogre forums when procrastinating the other day (hellcatv is a lead VS dev, VS is prospectively getting ported to OGRE, and that thread is about a feature that looks particularly useful for transitions between space and planetscapes). Yes, that is rumour-mongering, and I'm proud of it!



Scourge is getting nicer lighting, there's a poor quality video on vimeo of it in its infancy (the effects have since improved). There was a bump with the 0.21 release, which got pulled and replaced by 0.21.1, but now that's sorted out development momentum has returned and already 0.22 looks promising.



I don't monitor nearly as many projects as I used to. Are there any other impressive screenshots you guys have seen lately? Any other projects looking promising for nice 2009 releases?

 
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